• Re: Link's World

    From Gryphon@21:1/101 to hyjinx on Sun Aug 17 11:57:56 2025
    On 23 Jul 2025 at 09:34p, hyjinx pondered and said...
    What I wanted to make was a multiplayer world which wasn't a dungeon
    based thing. That used ANSI chars and control sequences (so, ANSI
    graphics - if you will call it graphics - the extended IBM charset).

    The main thing I'd envisaged is rooms and rooms of places to visit. Houses, stores, fields, forests etc. All fullscreen (or maybe a status window to the side or something). Rather than being a fixed-goal world,
    it would be open to explore. People could either talk to others in real time or just leave others a message, and if two were there in real time, they could battle or trade. No offline battles. Every now and again I write a bit of code to get started, then I get busy :)


    I've made such a world on my Mystic BBS. It's called Link's World. It is multi user and players can talk to one another if they are in the same room. It incorporates most of the general BBS functions into an ansi graphical world.

    It's not complete yet by any means. The hardest part is the world building. But all the functions have been built.

    "Amy Pond, there's something you better understand about me 'cause it's
    important, and one day your life may depend upon it. I am definitely a Mad
    Man with a Blue Box."
    .oO Madman with a Blue Box BBS Oo.oO madmanbbs.ddns.net Oo.

    ... I don't want to go!

    --- Mystic BBS v1.12 A48 (Linux/64)
    * Origin: Agency BBS | Dunedin, New Zealand | agency.bbs.nz (21:1/101)