I'm running the win32 version. I can't seem to get it to not display a men and just run a module via rlogin. I tried using -K "" like google suggeste but that just displays a menu with no key for the game. I'd like to just start the module without a menu...
I'm running the win32 version. I can't seem to get it to not display amen
and just run a module via rlogin. I tried using -K "" like googlesuggeste
but that just displays a menu with no key for the game. I'd like tojust
start the module without a menu...
It only works as a menu. Come see how I have mine setup.
I'm running the win32 version. I can't seem to get it to not display amen
and just run a module via rlogin. I tried using -K "" like googlesuggeste
but that just displays a menu with no key for the game. I'd like tojust
start the module without a menu...
It only works as a menu. Come see how I have mine setup.
It only works as a menu. Come see how I have mine setup.
I've seen it.a friend of mine has it working without a menu. I'll see how h did it.
It only works as a menu. Come see how I have mine setup.
Rlogin.PortPerModule should allow each game to be directly connected to by rlogin. It's working in Linux, but not Windows as far as I can tell. Ioram
It only works as a menu. Come see how I have mine setup.
Rlogin.PortPerModule should allow each game to be directly connected toby
rlogin. It's working in Linux, but not Windows as far as I can tell.Ioram
I'd say open a ticket on github, but no one responded to my ticket I opened there like 2 months ago yet.
It only works as a menu. Come see how I have mine setup.
Rlogin.PortPerModule should allow each game to be directly connected toby
rlogin. It's working in Linux, but not Windows as far as I can tell.Ioram
I'd say open a ticket on github, but no one responded to my ticket I opened there like 2 months ago yet.
I'd say open a ticket on github, but no one responded to my ticket I opened there like 2 months ago yet.
Thought I'd try something. Ok, turns out the first port is the menu, each additional port is the next item... Use this knowledge wisely, Exodus!
II'd say open a ticket on github, but no one responded to my ticket
opened there like 2 months ago yet.
Thought I'd try something. Ok, turns out the first port is the menu,each
additional port is the next item... Use this knowledge wisely, Exodus!
"Rlogin.Enabled": true,
"Rlogin.Port": "513",
"Rlogin.RemoteIP": "127.0.0.1",
"Rlogin.PortPerModule": true,
It still does not work port 513, 514, 515 etc,
in app*.json and in modules.json the first module will be port+1, second port+2, third port+3 etc.
in app*.json and in modules.json the first module will be port+1,second
port+2, third port+3 etc.
Thanks ... thats sooo stupid. I assumed it meant each connection would
be port+1, etc. Thanks. Still have problems with the rlogin working everytime. Sometimes I have to try a door 2 or 3 times before
it connects. Logs just say, connection terminated. Then it works
when it feels like. Just posted a note to try and try again at the
bottom of the menu. Usually works after 1 or 2 times if it
doesn't load on the 1st try, but still a shitty bug that no one has
yet to look at or respond to on the github site. :(
Weird, I haven't had any problems... I Hope you can figure it out! Have y tried the 2 versions of telnetdoor? One will work with XP and one requires .net. I don't know if the .net version will work under 7 or not.
Sysop: | Chris Crash |
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